If you’re interested in learning more about Framer, check out the website, examples and documentation. We’ve added Framer to our suite of tools and encourage others to check it out as well. There are many prototyping solutions out there that all serve different goals. Most of all, being able to send prototypes out and allowing people directly interact with a prototype within different environments is an important part of the process. We’ve been able to make multiple variations of a prototype for user feedback sessions really quickly, which is great. Being able to iterate quickly is valuable to us and our clients. We’ve used Framer.js for prototyping numerous times with great success. For more information on icons, splash screens and other meta information available on iOS, check out this post. When someone opens your prototype in mobile Safari, they can add it to their Home Screen via the share options. ![]() On iOS, you can do this with a series of meta tags in your HTML and appropriately sized images. It gets you one step closer to making a prototype feel more like a native app. IMAGE myPanel = new Layer (, false ) Īdding an app icon, splash screen, status bar styling and getting the prototype to be launchable from a user’s Home Screen without the Safari chrome is also a nice extra detail. Here’s an example of two layers using an image and one styled more like a visible hotspot: ![]() When things are all buttoned up, we’ll change the hotspot opacity to 0%. While testing, we’ll make these hotspots a lime color at 50% opacity for testing. As a hotspot, which is basically an element that we use to trigger animations or support interactions.Depending on how complex we want the prototype to be, there may be views that are simply “baked” together rather than a series of individual elements. As an image, which holds different elements we’ve sliced out of our designs, like a header, button, etc.For prototyping, we use Layers in two ways: In addition, each Layer has a number of properties that can be adjusted, like opacity, width, height, scale, blur, etc. A Layer is simply a bounding area that can have a color, image or text applied to it to make it visible. LayersĮverything in Framer starts with Layers. If you get stuck, there’s also a Framer Facebook group. There’s even a Framer Generator extension for Photoshop and Sketch, as well as Framer Studio. With a little bit of coding knowledge, you can bring a level of interaction and animation to your designs. For example, prototyping interactions for our latest app, Aurora. It’s pretty quick to get going and since it’s based on web technologies, it’s easy to share your prototypes and have them run directly on the device rather than having to be tethered to a computer. Those approaches served their purpose for communicating interface concepts, but we wanted to explore something a bit more robust.įramer.js is a prototyping framework built on top of JavaScript that supports things like gestures, animations, states, etc. ![]() Previously we’ve mentioned how we used techniques involving folded paper and other tools, like Adobe Edge Animate, for prototyping. It’s a great way to explore ideas and learn from watching your designs be used by others. Icons from Glyphicons Free.Prototyping is a critical part of our design process. The noduino project was founded in 2012 and is maintained byĪll Noduino code is licensed under the MIT License and available on There are several known bugs, if you run into any problems with the provided examples just restart Noduino and try again ) Did I mention is an early alpha version? Please keep in mind Noduino is in a very early development state, all code is highly alpha and you should not build something serious on it. Some might think What the f*ck is happening here? Are you insane? But I can assure you I'm not crazy, my mom had me tested… Thanks to the Open Source community, you made this possible. The already existingĭuino project helped developing the first steps and is now an imported part of noduino's core components. Thanks to the awesomeįritzing Project it's easy to get started with basic prototyping. ![]() Sebastian Müller in 2012 for fun and as a proof of concept for Node.js controlling external components over a dynamic web interface using HTML5 WebSockets.
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